Design and evolve distributed platform services, scheduling and workflow systems, and storage abstractions that improve the reliability, performance, and scalability of research and trading workloads.
Technical Animator / Senior Technical Animator — Quadrupeds, Unreal Engine
📜 Description
- Develop and maintain quadruped animation systems, including Animation Blueprints, State Machines, Blend Spaces, and Animation Layers.
- Build locomotion and procedural animation systems for movement such as walking, galloping, turning, jumping, and starts and stops.
- Create and maintain Control Rig tools, configure IK/FK systems, and retarget animations across skeletons.
- Clean up and retarget motion capture data; resolve foot sliding, popping, IK, and blending artifacts.
- Optimize animation systems and implement networked locomotion, prediction, reconciliation, and synchronized gameplay states.
- Collaborate with animators, designers, and programmers to improve animation pipelines and internal tools.
🛠️ Requirements
- 5+ years of experience in technical animation / gameplay animation
- Hands-on experience with quadruped characters
- Portfolio with quadruped animation examples — required
- Strong knowledge of Unreal Engine: Animation Blueprints, Control Rig, IK Rig / Retargeter, Blend Spaces, State Machines
- Solid understanding of animal biomechanics and quadruped locomotion
- Experience with rigging, skinning, and skeleton setup
- Experience with motion capture pipelines
- Experience with Maya, MotionBuilder, or a similar DCC tool
- Understanding of root motion, animation curves, notifies, montages, additive animation
- Experience debugging and optimizing animation systems
✨ Benefits
- Unlimited flexible time off
- Personalized career roadmap
- Training and educational opportunities
Full job description
ABOUT YOU
We're looking for an experienced Technical Animator who is passionate about bringing quadruped characters to life with realistic, believable movement in Unreal Engine. You have a strong understanding of animal biomechanics and locomotion, and you're confident working across the full animation pipeline — from rigging and Control Rig setup to fully optimized, production-ready animation systems for multiplayer gameplay.
ABOUT US
Xsolla is a global commerce company with robust tools and services to help developers solve the inherent challenges of the video game industry. From indie to AAA, companies partner with Xsolla to help them fund, distribute, market, and monetize their games. Grounded in the belief in the future of video games, Xsolla is resolute in the mission to bring opportunities together, and continually make new resources available to creators. Headquartered and incorporated in Los Angeles, California, Xsolla operates as the merchant of record and has helped over 1,500+ game developers to reach more players and grow their businesses around the world. With more paths to profits and ways to win, developers have all the things needed to enjoy the game.
For more information, visit xsolla.com.
RESPONSIBILITIES
REQUIREMENTS
NICE TO HAVE
- Experience animating large quadrupeds (not just domestic animals, but heavy/massive locomotion)
- Motion Matching / Pose Search
- Full Body IK / procedural locomotion
- Python / scripting
- C++ in Unreal
- Building animation tools
- Experience optimizing NPC crowds / large numbers of skeletal meshes
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