Provide player-first email and multichannel support by troubleshooting game issues, documenting cases in ticketing systems, and communicating clearly while adapting to different games, tools, and policies.
Side jobs
Game development services spanning art, audio, QA, and player support.
56 open roles at Side
Review Ukrainian-localized games across text, images, and interfaces, identifying language and display issues, checking consistency and platform guidelines, and reporting bugs to help deliver polished player experiences.
Test Turkish-localized games across text, images, and interfaces, identifying language and cultural issues, checking platform guidelines, and reporting bugs to help deliver accurate, polished player experiences.
Own the technical quality, architecture, and performance of browser-based games, extending existing titles with gameplay, UI, animation, and audio while improving code quality and cross-device player experience.
Test Russian-localized games across text, visuals, and interfaces, identifying language and cultural issues, checking platform compliance, and reporting bugs to help deliver accurate, polished player experiences.
Port and optimize an established Unreal Engine game for Nintendo Switch, resolving platform-specific issues and supporting performance, integration, QA, and release readiness.
Build cinematic and narrative systems in Unreal Engine, implementing character animation and visual scripting while collaborating across creative teams to deliver polished, scalable storytelling experiences.
Develop and maintain performant 2D browser games for desktop and mobile, owning rendering, animation, audio, responsive layouts, asset management, and optimization across the web technology stack.
Own game environments from blockout through final polish, combining gameplay layout, world-building, and visual composition while integrating assets, implementing interactive features, and optimizing performance in Unreal Engine.
Design and implement responsive combat systems, enemies, and boss encounters in Unreal Engine, owning characters from concept through animation integration, gameplay implementation, balancing, and iteration.
Test Italian-localized games across text, imagery, and user interfaces, identifying language and cultural issues, checking platform guidelines, and reporting bugs to help ensure accurate, consistent localization.
Create stylized character, creature, costume, weapon, and gear concepts, delivering production-ready references and collaborating with 3D artists and art direction to support cohesive, technically feasible game assets.
Bridges creative vision and technical implementation on co-development projects, building and debugging Unreal Engine gameplay systems while collaborating with design, engineering, UI, and narrative teams.
Drive new business and grow client partnerships across video game development and production services, building multi-service opportunities, managing sales pipelines, and collaborating with delivery teams to develop client solutions.
Test localized games in Brazilian Portuguese, identifying language, cultural, content, and display issues while documenting bugs and helping ensure accurate, consistent localization across platforms.
Translate, proofread, and post-edit English-to-French (EU) video game content, ensuring localized text is accurate, consistent, and culturally authentic while collaborating with project management and linguistic teams.
Translate, post-edit, and proofread video game content from English into European Spanish, ensuring localized text is accurate, consistent, and culturally authentic while collaborating with project and linguistic teams.
Translate, proofread, and post-edit video game content from English into German, ensuring localized text is accurate, consistent, and culturally authentic while collaborating with project management and linguistic teams.
Translate, proofread, and post-edit English-to-Italian video game content, ensuring localized text is accurate, consistent, and culturally authentic while collaborating with project management and linguistic teams.
Design gameplay, systems, and player experiences for an Unreal Engine 5 VR flight simulation, owning features from concept through release and collaborating across multidisciplinary teams.
Technical Designer implementing gameplay systems and UI for an immersive Unreal Engine 5 VR flight simulation, prototyping interactions and collaborating across design, engineering, and art to balance realism, usability, and performance.
Test Arabic-localized games across text, images, and interfaces, identifying language and cultural issues, checking platform guidelines, and reporting bugs to help ensure accurate, consistent player experiences.
Create and optimize 3D environments for games, collaborating with art and design teams to build immersive worlds, maintain visual consistency, and support efficient production pipelines.
Game designers develop and refine mechanics, systems, levels, encounters, or narratives, collaborating across disciplines and using testing, player feedback, and data to shape engaging gameplay.
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