Artiste technique / Technical Artist
Build and maintain technical art tools, materials, and pipelines for game assets, partnering across art, animation, design, and engineering to improve quality, scalability, and performance.
Build and maintain technical art tools, materials, and pipelines for game assets, partnering across art, animation, design, and engineering to improve quality, scalability, and performance.
Design and implement third-person and rail camera systems, ensuring seamless transitions and enhancing player experience through innovative camera solutions.
Creates playable game levels in Unreal Engine, shaping world geometry and composition to match artistic direction and level design needs while collaborating across disciplines and improving production workflows.
Create high-quality character, creature, and prop assets while helping shape artistic benchmarks, uphold visual standards, and improve production workflows in collaboration with art, animation, and technical teams.
Own technical animation pipelines and tools while building high-quality character, creature, and prop rigs in Maya, collaborating with artists to deliver polished game assets and resolve complex technical challenges.
As a Technical UI/UX Designer, you will create high-quality UI assets, translate UX flows into functional in-game interfaces, and collaborate with cross-functional teams to enhance player experiences.
Create high-quality characters, creatures, and props while helping define visual standards, maintaining quality across the development pipeline, and collaborating with animation and technical art on shaders and workflow improvements.
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