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Level Designer

๐Ÿ•’ 3 days ago
Level DesignPuzzle GamesSolitaire GamesMatch-3 Games
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๐Ÿ“œ Description

  • Own level design direction and weekly delivery, including art reviews, artist feedback, build uploads, deadlines, and quality.
  • Tune difficulty curves across levels and within individual levels.
  • Configure content delivery queues in the level editor using defined constraints.
  • Analyze churn and playtime metrics, then replace or improve underperforming levels.
  • Develop and test hypotheses to improve playtime, retention, and monetization.
  • Assemble level sets for A/B tests with developers and the game designer, and automate routine content pipeline processes.

๐Ÿ› ๏ธ Requirements

  • 3+ years of level design experience in puzzle, solitaire, match-3, or merge games.
  • Strong experience tuning difficulty curves and A/B testing levels or level sets.
  • Experience analyzing behavioral and monetization metrics, including interstitial, rewarded, and eCPM ad metrics.
  • Experience with level editors or internal tools.
  • Ownership of results and a proactive approach.
  • Visual taste or an art background is a plus; experience with procedurally generated levels is a plus.

โœจ Benefits

  • ๐ŸŒด 18 business days of compensated day-offs
  • 8 paid Personal Days a year + 1 day is added every year
  • ๐Ÿ‘‰ Flexible Public Holidays policy
  • โค๏ธโ€๐Ÿฉน 100% Sick Leave compensation
  • ๐Ÿ’ป Payment for wear and tear on equipment while using a personal computer
  • ๐ŸŒ Remote work
Full job description

๐Ÿš€ We are Joyteractive - a leading mobile game developer and publisher specializing in the captivating world of puzzle games. Today, our team boasts 70+ rock star professionals, and we're on the lookout for talented individuals to help us dominate the world of puzzles!

๐Ÿ” Our flagship game, Cryptogram: Word Brain Puzzle, consistently ranks in the top word puzzle games in the US:
๐Ÿ† #1 in the Cryptogram niche by downloads
โœ๏ธ #3 in Word Games

Weโ€™re looking for an experienced Level Designer to join the Picture Blast Solitaire team.

What are you working on?

  • Genres: Puzzle, Casual

  • Platforms: Mobile, iOS, Android

For which tasks (responsibilities)?

  • Ownership of the level design direction and weekly delivery of levels to production: art review, feedback to artists, uploading levels to the build, control of deadlines and quality

  • Difficulty curve tuning across levels and within a single level

  • Work with the level editor: setting up generation of the content delivery queue based on defined constraints

  • Analysis of level metrics (churn, playtime), replacement and improvement of underperforming levels

  • Generating and testing level design hypotheses to improve key metrics: playtime, retention, monetization (e.g. interstitial vs. rewarded ad balance)

  • Assembly of level sets for A/B tests and test setup together with developers and the game designer

  • Automation of routine processes in the content pipelinel

What kind of professional are we looking for?

  • 3+ years of level design experience in puzzle, solitaire, match-3, or merge games

  • Strong experience in difficulty curve tuning

  • Experience with A/B testing of levels and level sets

  • Experience with analytics: behavioral and monetization metrics, including ad metrics (interstitial, rewarded, eCPM)

  • Experience with level editors or internal tools

  • Ownership of results and proactivity

Nice to have

  • Visual taste or an art background

  • Experience with procedurally generated levels

What are the conditions and bonuses?

For your success we offer:

๐ŸŒด 18 business days of compensated day-offs

8 paid Personal Days a year + 1 day is added every year

๐Ÿ‘‰ Flexible Public Holidays policy

โค๏ธโ€๐Ÿฉน 100% Sick Leave compensation

๐Ÿ’ป Payment for wear and tear on equipment while using a personal computer

๐ŸŒ Remote work

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