The Game Producer will oversee a product development area, research the market, analyze product metrics, shape and test product hypotheses, and own the execution of a product roadmap.
Producer LiveOps
π Description
- Build the LiveOps strategy, develop hypotheses, run tests, and evaluate results.
- Create new event formats, game modes, and competitive mechanics.
- Analyze product metrics and launch and interpret A/B tests.
- Document requirements, coordinate tasks across development, art, and QA, and review deliverables.
- Define event infrastructure requirements and align the LiveOps roadmap with core gameplay development.
π οΈ Requirements
- Experience leading LiveOps for mobile games as a LiveOps Producer, Senior Game Designer, Product Owner, or in a related role.
- 3+ years of experience in casual puzzle games.
- Experience with product metrics and A/B testing.
- Understanding of F2P progression, game economies, reward systems, and monetization.
- Ability to independently identify opportunities, plan and prioritize work, and negotiate team resources.
- Structured approach to work and documentation; knowledge of LiveOps and mobile market trends and competitor analysis.
- Active use of AI tools to improve work processes.
β¨ Benefits
- 18 compensated business days off.
- 8 paid Personal Days per year, with one additional day added each year.
- Flexible public holidays policy.
- 100% sick leave compensation.
- Payment for wear and tear on personal computer equipment.
- Plan and launch seasonal, holiday, and recurring events; manage the LiveOps calendar.
Full job description
π We are Joyteractive - a leading mobile game developer and publisher specializing in the captivating world of puzzle games. Today, our team boasts 70+ rock star professionals, and we're on the lookout for talented individuals to help us dominate the world of puzzles!
π Our flagship game, Cryptogram: Word Brain Puzzle, consistently ranks in the top word puzzle games in the US:
π #1 in the Cryptogram niche by downloads
βοΈ #3 in Word Games
Weβre looking for an experienced LiveOps Producer to join the Picture Blast Solitaire team. The role covers building the LiveOps direction from the ground up and owning it end to end, from strategy and the event calendar to testing and results, in close collaboration with the product team.
What are you working on?
Genres: Puzzle, Word Games, Casual
Platforms: Mobile, iOS, Android
For which tasks (responsibilities)?
Build the LiveOps direction for the project: define strategy and hypotheses, run tests, and evaluate results.
Plan and launch holiday, seasonal, and recurring events; manage the LiveOps calendar.
Develop new formats, including game modes that differ from the core gameplay and competitive mechanics.
Analyze metrics; launch and interpret A/B tests.
Prepare documentation, set tasks for development, art, and QA teams, and review and accept deliverables.
Define technical requirements for event infrastructure.
Align the LiveOps roadmap with core gameplay development together with the Product Producer.
Research competitors and the market and propose improvements.
What kind of professional are we looking for?
Experience leading LiveOps in mobile games as a LiveOps Producer, Senior Game Designer, Product Owner, or in a related role.
3+ years of experience in casual puzzle games.
Experience working with product metrics and A/B testing.
Understanding of F2P principles: progression, economy, reward systems, and monetization.
Proactive mindset: ability to independently identify growth opportunities and propose solutions.
Ability to lead a direction independently: plan, prioritize, and negotiate resources with the team.
Systematic and structured approach to work and documentation.
Understanding of LiveOps and mobile market trends; ability to analyze competitors.
Active use of AI tools to speed up work processes.
Nice to have
Experience with ad-monetized projects.
Experience on large-scale projects with high traffic.
What are the conditions and bonuses?
For your success we offer:
π΄ 18 business days of compensated day-offs
8 paid Personal Days a year + 1 day is added every year
π Flexible Public Holidays policy
β€οΈβπ©Ή 100% Sick Leave compensation
π» Payment for wear and tear on equipment while using a personal computer
π Remote work
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