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Art Director

πŸ•’ 6 days ago
Art Direction2D ArtMobile Game UI/UXGame Feel
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πŸ“œ Description

  • Review project visuals and UX, then create a prioritized improvement plan.
  • Improve game feel through animations, player feedback, and satisfying gameplay moments.
  • Create and maintain the game's style guide, including palettes, UI elements, fonts, animations, and effects.
  • Develop the visual direction and prepare variants for A/B testing.
  • Lead the art team, assign work, review results, provide feedback, and support artists' growth.
  • Guide UX, animation, and VFX work; approve assets and check visuals in builds on devices.

πŸ› οΈ Requirements

  • Experience independently defining the visual direction of a product that has been released
  • Experience working on successful projects with a multi-million audience
  • Experience organizing large-scale production of illustrated content in a consistent style
  • Hands-on experience implementing AI in art production
  • 🌴 18 business days of compensated day-offs
  • 8 paid Personal Days a year + 1 day is added every year
  • πŸ‘‰ Flexible Public Holidays policy
  • β€οΈβ€πŸ©Ή 100% Sick Leave compensation
  • πŸ’» Payment for wear and tear on equipment while using a personal computer
  • 🌐 Remote work

✨ Benefits

  • 18 business days of compensated days off
  • 8 paid Personal Days per year, with one additional day added each year
  • Flexible public holidays policy
  • 100% sick leave compensation
  • Payment for wear and tear when using a personal computer
Full job description

πŸš€ We are Joyteractive - a leading mobile game developer and publisher specializing in the captivating world of puzzle games. Today, our team boasts 70+ rock star professionals, and we're on the lookout for talented individuals to help us dominate the world of puzzles!

πŸ” Our flagship game, Cryptogram: Word Brain Puzzle, consistently ranks in the top word puzzle games in the US:
πŸ† #1 in the Cryptogram niche by downloads
✏️ #3 in Word Games

We’re looking for an experienced Art Director to join the Picture Blast Solitaire team. The role combines art, UX and game feel, covering how the game looks and how good it feels to play at every moment, in close collaboration with the product team.

What are you working on?

  • Genres: Puzzle, Word Games, Casual

  • Platforms: Mobile, iOS, Android

For which tasks (responsibilities)?

  • Review the current visuals and UX of the project and prepare a prioritized improvement plan

  • Improve game feel: animations, feedback on player actions, satisfying moments at key points of gameplay

  • Create and maintain the game’s style guide: palette, UI elements, fonts, rules for animations and effects

  • Develop the game’s visual style, including potential major changes such as backgrounds and the overall visual approach, and prepare variants for A/B tests

  • Lead the art team: set tasks, review work, give feedback, support growth

  • Set tasks for and review UX flows and interfaces

  • Set tasks for animations and VFX, review and accept results in the build

  • Take part in new feature development from the concept stage: the visual and UX side of the feature and its integration into the overall style

  • Review and approve all visual assets before they go into the game

  • Check visuals in the build on devices and set fix tasks for the development team

What kind of professional are we looking for?

  • 3+ years in game development as an Art Director or Art Lead

  • Experience with mobile casual projects where visuals and game feel are key: puzzle, coloring, hidden object, merge, match-3, farm

  • Experience with a LiveOps product

  • A portfolio of projects where you were responsible for the visuals

  • Deep expertise in 2D art, UI/UX and game feel for mobile games

  • Experience leading an art team: setting tasks, reviewing work, hiring, developing artists

  • Experience setting tasks for and reviewing UI/UX in mobile games: mobile interface patterns, readability on small screens, onboarding

  • Understanding of animation and VFX production, including integration into Unity (Spine or similar), at the level of setting tasks and accepting results

  • Deep understanding of current AI tools for art

  • Understanding of mobile device technical constraints

  • Experience working in a product team in close collaboration with the producer, game design and development

Nice to have

  • Experience independently defining the visual direction of a product that has been released

  • Experience working on successful projects with a multi-million audience

  • Experience organizing large-scale production of illustrated content in a consistent style

  • Hands-on experience implementing AI in art production

What are the conditions and bonuses?

  • 🌴 18 business days of compensated day-offs

  • 8 paid Personal Days a year + 1 day is added every year

  • πŸ‘‰ Flexible Public Holidays policy

  • β€οΈβ€πŸ©Ή 100% Sick Leave compensation

  • πŸ’» Payment for wear and tear on equipment while using a personal computer

  • 🌐 Remote work

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