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Product UX Designer

📅 Apr 28
Product DesignUX DesignInteraction DesignWorkflow Design
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📜 Description

  • Work with product teams and customers to understand how users think, create, and collaborate.
  • Partner with engineering to deliver clear, high-quality solutions that make the most of the underlying technology.
  • Design end-to-end workflows from initial idea to finished output.
  • Translate complex systems into intuitive, learnable experiences.
  • Prototype quickly to explore, test, and refine concepts.
  • Maintain a high bar for design clarity, craft, and detail.

🛠️ Requirements

  • Strong product thinking. You define problems clearly and move them toward resolution
  • Systems mindset. You understand how tools behave across workflows and teams
  • Collaborative by default. You work closely with product, engineering, and customers
  • High craft. Interaction, layout, motion, and detail all matter
  • You move quickly. You explore, decide, and iterate with intent
  • Clear communicator. You can articulate why something should exist, not just what it looks like
  • Strong portfolio showing thoughtful problem framing, system-level thinking, and real-world impact
  • 5+ years designing and shipping products used by real teams, ideally in creative domains
  • Track record of owning work end-to-end, from early concept through launch and iteration
  • Proven ability to simplify complex capabilities into clear, usable experiences
Full job description

Product UX Designer

Intangible · Full-time · San Francisco


About Intangible

Intangible is a spatial intelligence company building a new class of creative tools.

We make Intangible Studio, a browser-based 3D platform that allows creatives move from idea to fully realized scenes and shots with incredible speed and clarity. We combine real-time 3D with generative AI, giving them hand-on control of composition, camera, animation and their overall artistic vision.

The Role

Working closely with product, engineering, and our customers, you’ll define how teams create and collaborate in Intangible Studio.

You’ll shape core workflows, interaction patterns, and system behavior, translating complex capabilities into clear, usable experiences that hold up in real-world use.

The product sits at the intersection of 3D, AI, and storytelling. The challenge is making something powerful feel simple, immediate, and clear, for individuals and for teams working together.

What You’ll Do

  • Work product and customers to understand and define how users think, create, and collaborate

  • Partner with engineering to deliver solutions with clarity and quality, maximizing the capabilities of the underlying technology

  • Design end-to-end workflows, from first idea to finished output

  • Turn complex systems into clear, intuitive, learnable experiences

  • Prototype quickly to explore, test, and refine concepts

  • Bring a high bar for design clarity, craft, and detail across everything we ship

What We’re Looking For

  • Strong product thinking. You define problems clearly and move them toward resolution

  • Systems mindset. You understand how tools behave across workflows and teams

  • Collaborative by default. You work closely with product, engineering, and customers

  • High craft. Interaction, layout, motion, and detail all matter

  • You move quickly. You explore, decide, and iterate with intent

  • Clear communicator. You can articulate why something should exist, not just what it looks like

Requirements

  • Strong portfolio showing thoughtful problem framing, system-level thinking, and real-world impact

  • 5+ years designing and shipping products used by real teams, ideally in creative domains

  • Track record of owning work end-to-end, from early concept through launch and iteration

  • Proven ability to simplify complex capabilities into clear, usable experiences

  • Comfort prototyping as part of thinking, using it to explore, test, and refine ideas quickly

  • Experience partnering with engineering to carry ideas through to high-quality implementation

Bonus

  • Experience with game engines, 3D tools, or spatial interfaces

  • Experience with multimodal or AI-driven interaction patterns

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