Design and integrate cinematic sequences and lighting for games, shaping storytelling, mood, and visual quality while collaborating across disciplines and optimizing performance across platforms.
Side jobs
Game development services spanning art, audio, QA, and player support.
56 open roles at Side
Create environment and prop concept art for video games, developing designs from sketches to polished concepts and collaborating with art and level design teams to guide cohesive world-building and 3D asset production.
Technical Artist bridging art and engineering, building and optimizing asset pipelines, tools, shaders, and real-time visuals for AAA games across PC, console, mobile, and VR/AR.
Create and implement character animations for game projects, applying animation principles and technical art skills in Maya, Blender, or 3ds Max and integrating work into Unity or Unreal Engine.
Create polished character concepts for video games, collaborating with art leads, 3D artists, and designers to explore visual directions, refine designs through feedback, and guide asset production.
Create and optimize 3D environments for video games, collaborating with art and design teams to deliver immersive worlds that meet creative and gameplay needs across real-time platforms.
Create, model, texture, and optimize game-ready 3D characters across visual styles and platforms, collaborating with art, design, and animation teams to meet artistic, technical, and gameplay requirements.
Test Japanese-localized games across text, imagery, and user interfaces, identifying language and cultural issues, checking translation accuracy and platform guidelines, and reporting bugs and improvements.
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