Remote Jobs RockRemote Jobs Rock

Video Game Developer

๐Ÿ•’ 19 days ago
๐Ÿ“ ๐Ÿ‡ต๐Ÿ‡ญ Philippines - Remote๐ŸŽน Mid-level๐ŸŽฎ Game Engineer๐Ÿ“ข ๐Ÿ‡ฌ๐Ÿ‡ง English Required๐Ÿ“ข ๐Ÿ‡ต๐Ÿ‡ฑ Polish Required๐Ÿ’ผ Full-Time
UnityGodotC#Gdscript
Apply Now

๐Ÿ“œ Description

  • Develop and maintain games using Unity and Godot across multiple projects.
  • Translate design concepts into playable mechanics, systems, and interactions; own features from prototype through polished implementation.
  • Debug issues, address technical debt, and optimize game systems and builds for target platforms.
  • Document game systems, scripts, and architecture decisions for team maintenance.
  • Collaborate with designers and artists, communicating progress, technical decisions, and blockers.

๐Ÿ› ๏ธ Requirements

  • Hands-on professional or portfolio experience developing games in both Unity and Godot.
  • Strong C# experience with Unity.
  • Experience with GDScript or C# in Godot.
  • Shipped games or strong portfolio projects demonstrating your development experience.
  • Ability to independently translate design requirements into technical solutions.
  • Experience using Git and collaborative branching workflows.
  • Strong debugging and problem-solving skills.
  • Clear written English communication for technical discussions and documentation.
Full job description

Position Type: Full-Time
Location: Remote
Working Hours: U.S. Business Hours

About the Role

Weโ€™re looking for a Video Game Developer to build, iterate, and maintain game projects using both Unity and Godot. Youโ€™ll work closely with designers and artists to turn creative concepts into polished gameplay systems, mechanics, and interactions while taking ownership of features from prototype through delivery.

Key Responsibilities

Game Development

  • Develop and maintain games using Unity (C#) and Godot (GDScript or C#).
  • Write clean, maintainable code for stable and shippable builds.
  • Work across multiple game projects as needed.

Feature Development

  • Translate design concepts and creative direction into playable mechanics and systems.
  • Take ownership of features from initial prototypes through polished implementation.
  • Build gameplay interactions, systems, and supporting functionality.

Debugging & Optimization

  • Identify and resolve bugs, performance issues, and technical debt.
  • Optimize game systems and builds for target platforms.
  • Investigate technical issues and deliver reliable fixes.

Technical Documentation

  • Document game systems, scripts, and architecture decisions.
  • Create clear documentation that allows other team members to understand and maintain your work.

Cross-Functional Collaboration

  • Work closely with designers and artists to align technical implementation with creative direction.
  • Communicate progress, technical decisions, and blockers clearly.
  • Participate in focused team discussions and async collaboration.

Required Experience & Skills

  • Hands-on professional or portfolio experience developing games in both Unity and Godot.
  • Strong C# experience with Unity.
  • Experience with GDScript or C# in Godot.
  • Shipped games or strong portfolio projects demonstrating your development experience.
  • Understanding of game architecture, including:
    • State machines
    • Component systems
    • Scene management
    • Input handling
  • Ability to independently translate design requirements into technical solutions.
  • Experience using Git and collaborative branching workflows.
  • Strong debugging and problem-solving skills.
  • Clear written English communication for technical discussions and documentation.

Perfect Fit / Culture

  • Comfortable working through ambiguity and making thoughtful technical decisions.
  • Takes ownership from the first commit through final polish.
  • Communicates proactively and keeps teammates informed.
  • Detail-oriented and committed to delivering high-quality game experiences.
  • Able to work independently while collaborating effectively with creative and technical team members.

Typical Day

Youโ€™ll spend most of your day focused on active game development across one or more projects. You may build a new mechanic in Godot, review how it fits into existing systems, document your approach, or switch to a Unity project to investigate and fix a technical issue.

Youโ€™ll collaborate with designers and artists through written updates and focused check-ins while maintaining a strong focus on hands-on development.

Interview Process

  1. AI Screening
  2. Client Interview
  3. Offer Stage

#LI-AG1

Pavago

Video Game Developer

๐Ÿ•’ 19 days ago
Pavago๐Ÿข Recruiting And Staffing๐Ÿค B2B

Develop and maintain games in Unity and Godot, translating creative concepts into polished gameplay systems while owning features from prototype through delivery and improving performance and reliability.

๐Ÿ“ ๐Ÿ‡ต๐Ÿ‡ฐ Pakistan - Remote๐Ÿ’ผ Full-Time๐ŸŽน Mid-level๐ŸŽฎ Game Engineer๐Ÿ“ข ๐Ÿ‡ฌ๐Ÿ‡ง English Required๐Ÿ“ข ๐Ÿ‡ต๐Ÿ‡ฑ Polish Required
UnityGodotC#Gdscript
Wearebeyondsports

Freelance Unity Developer

๐Ÿ“… Aug 10
Wearebeyondsports๐Ÿข Sports Technology๐Ÿค B2B

Develop Unity applications for real-time sports data visualizations, building interactive 3D features while integrating external data and resolving performance and architectural challenges.

Unity3dC#3D Interactive ApplicationsReal-time Sports Data Integration
Side

Unreal Engine (UE) Engineer - Switch

๐Ÿ•’ 20 days ago
Side๐Ÿข Gaming๐Ÿค B2B

Port and optimize an established Unreal Engine game for Nintendo Switch, resolving platform-specific issues and supporting performance, integration, QA, and release readiness.

Unreal EngineC++Nintendo Switch DevelopmentConsole Game Porting

Trusted by Remote Workers