Develop and maintain Unity and Godot games, translating creative concepts into polished gameplay systems and owning features from prototype through delivery while collaborating with designers and artists.
Video Game Developer
๐ Description
- Develop and maintain games using Unity and Godot across multiple projects.
- Translate design concepts into playable mechanics, systems, and interactions; own features from prototype through polish.
- Debug issues, reduce technical debt, and optimize game systems and builds for target platforms.
- Document game systems, scripts, and architecture decisions for team use.
- Collaborate with designers and artists, sharing progress, technical decisions, and blockers.
๐ ๏ธ Requirements
- Hands-on professional or portfolio experience developing games in both Unity and Godot.
- Strong C# experience with Unity.
- Experience with GDScript or C# in Godot.
- Shipped games or strong portfolio projects demonstrating your development experience.
- Ability to independently translate design requirements into technical solutions.
- Experience using Git and collaborative branching workflows.
- Strong debugging and problem-solving skills.
- Clear written English communication for technical discussions and documentation.
Full job description
Position Type: Full-Time
Location: Remote
Working Hours: U.S. Business Hours
About the Role
Weโre looking for a Video Game Developer to build, iterate, and maintain game projects using both Unity and Godot. Youโll work closely with designers and artists to turn creative concepts into polished gameplay systems, mechanics, and interactions while taking ownership of features from prototype through delivery.
Key Responsibilities
Game Development
- Develop and maintain games using Unity (C#) and Godot (GDScript or C#).
- Write clean, maintainable code for stable and shippable builds.
- Work across multiple game projects as needed.
Feature Development
- Translate design concepts and creative direction into playable mechanics and systems.
- Take ownership of features from initial prototypes through polished implementation.
- Build gameplay interactions, systems, and supporting functionality.
Debugging & Optimization
- Identify and resolve bugs, performance issues, and technical debt.
- Optimize game systems and builds for target platforms.
- Investigate technical issues and deliver reliable fixes.
Technical Documentation
- Document game systems, scripts, and architecture decisions.
- Create clear documentation that allows other team members to understand and maintain your work.
Cross-Functional Collaboration
- Work closely with designers and artists to align technical implementation with creative direction.
- Communicate progress, technical decisions, and blockers clearly.
- Participate in focused team discussions and async collaboration.
Required Experience & Skills
- Hands-on professional or portfolio experience developing games in both Unity and Godot.
- Strong C# experience with Unity.
- Experience with GDScript or C# in Godot.
- Shipped games or strong portfolio projects demonstrating your development experience.
- Understanding of game architecture, including:
- State machines
- Component systems
- Scene management
- Input handling
- Ability to independently translate design requirements into technical solutions.
- Experience using Git and collaborative branching workflows.
- Strong debugging and problem-solving skills.
- Clear written English communication for technical discussions and documentation.
Perfect Fit / Culture
- Comfortable working through ambiguity and making thoughtful technical decisions.
- Takes ownership from the first commit through final polish.
- Communicates proactively and keeps teammates informed.
- Detail-oriented and committed to delivering high-quality game experiences.
- Able to work independently while collaborating effectively with creative and technical team members.
Typical Day
Youโll spend most of your day focused on active game development across one or more projects. You may build a new mechanic in Godot, review how it fits into existing systems, document your approach, or switch to a Unity project to investigate and fix a technical issue.
Youโll collaborate with designers and artists through written updates and focused check-ins while maintaining a strong focus on hands-on development.
Interview Process
- AI Screening
- Client Interview
- Offer Stage
#LI-AG1
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