CrΓ©ez des animations de haute qualitΓ© pour des crΓ©atures, des personnages et des objets, en dΓ©veloppant des performances convaincantes et en collaborant avec les Γ©quipes crΓ©atives et techniques.
Generalist Artist
π Description
- Create, iterate, and implement 2D, 3D, and UI assets, animations, and VFX in Unity for mobile games.
- Help establish and maintain the visual style of new game concepts.
- Collaborate with game designers and developers from early prototypes through production.
- Translate gameplay ideas and design requirements into clear visual solutions.
- Iterate based on gameplay feedback, performance requirements, and player needs.
- Estimate, prioritize, and plan work for fast-paced prototyping and production.
π οΈ Requirements
- Strong experience in both 3D and 2D game art.
- Hands-on experience implementing art assets in Unity.
- Good understanding of mobile optimization and performance considerations.
- Strong understanding of composition, readability and visual hierarchy.
- Experience working on mobile games; Hybrid Casual, Casual or Hypercasual experience would be a plus.
- Experience with AI tools in the creative workflow or a strong willingness to explore and adopt new AI tools.
- Experience taking games or game features from prototype to production; shipped games would be a plus.
- A strong hands-on approach β you enjoy creating and iterating yourself, rather than focusing only on art direction or management.
- Ability to work independently, take ownership and make decisions in an environment with a high degree of autonomy.
- A fast iteration and prototyping mindset.
Full job description
At ZeptoLab, we're looking for a Senior Generalist Artist to join our team, working across our established titles and new game projects.
This is a hands-on role for a versatile artist who is equally comfortable working across 3D and 2D, implementing their work in Unity, and shaping the visual direction of a game.
What you'll do
- Create, iterate and implement 2D/3D/UI assets, animations and VFX in Unity for mobile games.
- Help establish and maintain the visual style of new game concepts.
- Work closely with Game Designers and Developers from early prototypes through production.
- Turn gameplay ideas and design requirements into clear and effective visual solutions.
- Iterate rapidly based on gameplay feedback, performance requirements and player needs.
- Contribute your own visual ideas and proactively suggest solutions.
- Estimate, prioritise and plan your work to support fast-paced prototyping and production.
What we're looking for
- Strong experience in both 3D and 2D game art.
- Hands-on experience implementing art assets in Unity.
- Good understanding of mobile optimization and performance considerations.
- Strong understanding of composition, readability and visual hierarchy.
- Experience working on mobile games; Hybrid Casual, Casual or Hypercasual experience would be a plus.
- Experience with AI tools in the creative workflow or a strong willingness to explore and adopt new AI tools.
- Experience taking games or game features from prototype to production; shipped games would be a plus.
- A strong hands-on approach β you enjoy creating and iterating yourself, rather than focusing only on art direction or management.
- Ability to work independently, take ownership and make decisions in an environment with a high degree of autonomy.
- A fast iteration and prototyping mindset.
Why this role is interesting
- A highly hands-on and creative role with a lot of freedom, ownership and autonomy.
- The chance to work across 3D, 2D and Unity rather than being limited to one area of art.
- The opportunity to work on new game concepts from the very early prototype stage and see how they evolve based on gameplay and player feedback.
As part of the recruitment process, we will need to process your personal data in order to review your application and communicate with you. You can find more information about how we handle your data in our Recruitment Privacy Notice at https://zeptolab.com/recruitment-privacy-notice.
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