๐ 11 days ago
Own and implement major gameplay systems for a simulation game, shaping player experience from prototyping through release while using playtesting and cross-discipline collaboration to refine features.
Own and implement major gameplay systems for a simulation game, shaping player experience from prototyping through release while using playtesting and cross-discipline collaboration to refine features.
Own hands-on engineering and technical strategy for a game franchise, building shippable systems, tools, and workflows that support rapid iteration and help a multidisciplinary team deliver player-focused games.
Own end-to-end game releases across PC and console, from platform certification and launch coordination to post-launch updates, improving reliability and efficiency through clear processes and automation.
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