Remote Jobs RockRemote Jobs Rock

Senior Technical Artist (Environments)

🕒 20 days ago
Unreal Engine 5World PartitionAsset StreamingVirtual Textures
Apply Now

📜 Description

  • Profile and optimize large-scale UE5 environments, addressing bottlenecks in geometry, materials, and asset streaming.
  • Develop tools and workflows for open-world generation, including terrain, roads, spline systems, and automated asset placement.
  • Build Unreal Engine editor tools and automation to improve environment artist and level designer workflows.
  • Collaborate with artists, level designers, and engineers to establish best practices, document workflows, and solve technical challenges.
  • Own open-ended problems and develop solutions that balance artistic goals with technical requirements.

🛠️ Requirements

  • 7+ years of professional game development experience in technical art or environment art, with a strong focus on technical workflows, open worlds, or performance optimization, including at least one shipped AAA title.
  • Unreal Engine Expertise: Strong hands-on experience with Unreal Engine 5 and a solid understanding of World Partition, streaming, virtual textures, and open world workflows.
  • Visual Scripting Foundations: Strong practical experience using Blueprints to build worldbuilding utilities, editor tools, and placement mechanics.
  • Open-World Optimization: Experience optimizing complex open-world game environments and building workflows that balance heavy visual density with performance targets.
  • Editor Tooling & Automation: Experience developing Unreal Engine editor tools, custom interfaces, or automated workflows to improve team efficiency.
  • Communication & Collaboration: Strong communication skills and the ability to guide artists, explain technical concepts, and work effectively across disciplines.
  • Independent Problem-Solving: A proactive, self-motivated approach to tackling open-ended challenges and driving solutions forward with minimal direction.
  • Artistic Eye: A strong eye for visual quality, with the ability to balance technical requirements and optimization with the overall artistic vision.
  • Procedural World Generation & Scripting: Hands-on familiarity with Unreal Engine's Procedural Content Generation (PCG) framework, Houdini-to-Unreal world workflows, or Python.

✨ Benefits

  • Annual bonus
  • Up to 3% RRSP matching
  • Comprehensive health benefits
  • Maternity and parental leave policy
  • Employee Assistance Program
  • 3 weeks of vacation leave
  • Free gym at the Burnaby studio
  • Professional development programs
  • Lunch & Learns
Full job description
Who is SkyBox Labs?
Recognized as one of BC's Top Employers (2025), SkyBox Labs is a game development studio that works on some of the world’s most iconic games. The studio is currently working on projects in the Minecraft universe, supporting the dev team at Bungie on Destiny 2, supporting development of Fallout 76, in addition to work on unannounced IP. Since our inception in 2011, SkyBox Labs has evolved from a small team of eight individuals to a fully established team of Engineers, Artists, Animators, Designers, Producers, and more. Come join our hybrid team in our Burnaby, BC studio today!
PLEASE NOTE: At this time, we are only able to hire candidates who are legally eligible to work in Canada and reside within Canada.

Interested? Let’s talk about what we’re hiring for:

SkyBox Labs is looking for a Senior Technical Artist with a focus on large-scale worldbuilding and open-world optimization in UE5 to join our team on an ambitious AAA co-development project set within a highly anticipated universe.

Working closely with our partner studio, you’ll help build and improve the worldbuilding systems, procedural workflows, and optimization strategies used to populate and run expansive open-world environments in Unreal Engine 5. You’ll support procedural worldbuilding, develop custom editor tools, and help ensure environments meet visual quality and performance targets.

We’re looking for an experienced, proactive technical artist who enjoys solving complex problems, improving open-world creation methods, and collaborating with artists and engineers to turn creative goals into practical technical solutions.

This is a hybrid role based at our Burnaby, BC studio, with three days per week in the office.

Who is SkyBox Labs?   Recognized as one of BC's Top Employers (2025), SkyBox Labs is a game development studio that works on some of the world’s most iconic games. The studio is currently working on projects in the Minecraft universe, supporting the dev team at Bungie on Destiny 2, supporting development of Fallout 76, in addition to work on unannounced IP. Since our inception in 2011, SkyBox Labs has evolved from a small team of eight individuals to a fully established team of Engineers, Artists, Animators, Designers, Producers, and more. Come join our hybrid team in our Burnaby, BC studio today!   PLEASE NOTE: At this time, we are only able to hire candidates who are legally eligible to work in Canada and reside within Canada. The base salary range for this position is $102,000 to $142,000. The stated pay scale reflects the range that SkyBox Labs reasonably expects to pay for this position. Your base salary and level will be determined by various factors including, but not limited to, qualifications, skills, experience, and demonstrated competencies. Our commitment to you:   SkyBox Labs is proud to be an equal opportunity employer, committed to developing and maintaining a diverse workforce. You’ll join a collaborative, inclusive culture where we succeed together, and like-minded people work naturally together to achieve great things (and games!).   Only candidates who reside in Canada or are willing to relocate will be considered for this role. Additionally, although we appreciate all interest, only those candidates selected for an interview will be contacted.    Learn more about us at https://skyboxlabs.com/

A snapshot of your role:

  • Environment Performance & Optimization: Profile and optimize large-scale UE5 environments, identifying performance bottlenecks across geometry, materials, and asset streaming.
  • Worldbuilding & Procedural Workflows: Develop and support tools and workflows for open-world population and environment generation, including terrain, roads, spline-based systems, and automated asset placement.
  • Tools & Automation: Build custom Unreal Engine editor tools and automated workflows to help environment artists and level designers work more efficiently.
  • Cross-Team Collaboration: Work closely with artists, level designers, and engineers to establish best practices, document workflows, and help solve technical challenges.
  • Problem-Solving & Ownership: Take ownership of open-ended challenges, communicate proactively across disciplines, and develop solutions that balance artistic goals with technical requirements.
  • Sound like you? This is what we're looking for:

  • 7+ years of professional game development experience in technical art or environment art, with a strong focus on technical workflows, open worlds, or performance optimization, including at least one shipped AAA title.
  • Unreal Engine Expertise: Strong hands-on experience with Unreal Engine 5 and a solid understanding of World Partition, streaming, virtual textures, and open world workflows.
  • Visual Scripting Foundations: Strong practical experience using Blueprints to build worldbuilding utilities, editor tools, and placement mechanics.
  • Open-World Optimization: Experience optimizing complex open-world game environments and building workflows that balance heavy visual density with performance targets.
  • Editor Tooling & Automation: Experience developing Unreal Engine editor tools, custom interfaces, or automated workflows to improve team efficiency.
  • Communication & Collaboration: Strong communication skills and the ability to guide artists, explain technical concepts, and work effectively across disciplines.
  • Independent Problem-Solving: A proactive, self-motivated approach to tackling open-ended challenges and driving solutions forward with minimal direction.
  • Artistic Eye: A strong eye for visual quality, with the ability to balance technical requirements and optimization with the overall artistic vision.
  • Nice-to-have:

  • Procedural World Generation & Scripting: Hands-on familiarity with Unreal Engine's Procedural Content Generation (PCG) framework, Houdini-to-Unreal world workflows, or Python.
  • And here is why we think you'll love working at SkyBox:

  • Annual bonus and up to 3% RRSP matching available
  • Comprehensive health benefits, along with a supportive Maternity and Parental Leave policy
  • Flexible hybrid working arrangements: leverage our beautiful studio spaces as needed and have the ability to work from home on certain projects
  • Take care of your mental health with our Employee Assistance Program, 3 weeks of vacation leave, and our free gym at our Burnaby Studio
  • We relentlessly support your growth and development! Level up your C++ skills at SkyBox University, explore other disciplines through our Guild Program, and expand your game dev knowledge with Lunch & Learns. You’ll join a culture of empowerment, collaboration, and personal growth.
  • Social events! Have fun with the team at trivia nights, karaoke nights, movie nights, and various group activities. Join our soccer team, game jams, or a board game sesh after work. You name it, we’ve got it!
  • Get involved with our diverse community through Employee Resource Groups (ERGs) that champion Diversity, Equity & Inclusion initiatives and promote a supportive environment
  • You’ll contribute to industry-leading titles!
  • Similar jobs

    CD PROJEKT RED

    Senior Engineer, Gameplay

    🕒 yesterday
    CD PROJEKT RED👥 51 - 200 employees🏢 Computer Games

    Design and improve NPC gameplay systems for animation, locomotion, and navigation, creating believable movement and interactions while owning features from technical design through implementation, testing, and iteration.

    C++Gameplay ProgrammingNPC AnimationLocomotion
    Sitetracker

    Senior Software Engineer I

    🕒 yesterday
    Sitetracker👥 201 - 500 employees🏢 Computer Software

    Designs and delivers scalable, end-to-end software features for infrastructure deployment, building reusable Apex and LWC components, complex integrations, and performant solutions while advancing engineering quality.

    ApexLightning Web Components (lwc)QueueablePlatform Events
    DeepX

    Senior Software Engineer, Heavy-machinery Automation

    🕒 yesterday
    DeepX👥 11 - 50 employees🏢 Information Technology And Services

    Design and harden the software platform for heavy-machinery automation, owning ROS2 architecture, system orchestration, hardware integration, and real-world validation with cross-functional robotics teams.

    📍 🇯🇵 Tokyo - Hybrid💼 Full-Time🎸 Senior💻 Software Engineer📢 🇬🇧 English Required📢 🇯🇵 Japanese Required
    C++PythonLinuxROS2

    Own end-to-end systems engineering for LEO payloads, from mission requirements and RF sensing algorithms through payload integration, verification, environmental testing, and on-orbit commissioning.

    LEO Space Systems EngineeringSatellite Payload DesignRF SensingDigital Signal Processing

    Trusted by Remote Workers