Design and improve NPC gameplay systems for animation, locomotion, and navigation, creating believable movement and interactions while owning features from technical design through implementation, testing, and iteration.
Senior Technical Artist (Environments)
📜 Description
- Profile and optimize large-scale UE5 environments, addressing bottlenecks in geometry, materials, and asset streaming.
- Develop tools and workflows for open-world generation, including terrain, roads, spline systems, and automated asset placement.
- Build Unreal Engine editor tools and automation to improve environment artist and level designer workflows.
- Collaborate with artists, level designers, and engineers to establish best practices, document workflows, and solve technical challenges.
- Own open-ended problems and develop solutions that balance artistic goals with technical requirements.
🛠️ Requirements
- 7+ years of professional game development experience in technical art or environment art, with a strong focus on technical workflows, open worlds, or performance optimization, including at least one shipped AAA title.
- Unreal Engine Expertise: Strong hands-on experience with Unreal Engine 5 and a solid understanding of World Partition, streaming, virtual textures, and open world workflows.
- Visual Scripting Foundations: Strong practical experience using Blueprints to build worldbuilding utilities, editor tools, and placement mechanics.
- Open-World Optimization: Experience optimizing complex open-world game environments and building workflows that balance heavy visual density with performance targets.
- Editor Tooling & Automation: Experience developing Unreal Engine editor tools, custom interfaces, or automated workflows to improve team efficiency.
- Communication & Collaboration: Strong communication skills and the ability to guide artists, explain technical concepts, and work effectively across disciplines.
- Independent Problem-Solving: A proactive, self-motivated approach to tackling open-ended challenges and driving solutions forward with minimal direction.
- Artistic Eye: A strong eye for visual quality, with the ability to balance technical requirements and optimization with the overall artistic vision.
- Procedural World Generation & Scripting: Hands-on familiarity with Unreal Engine's Procedural Content Generation (PCG) framework, Houdini-to-Unreal world workflows, or Python.
✨ Benefits
- Annual bonus
- Up to 3% RRSP matching
- Comprehensive health benefits
- Maternity and parental leave policy
- Employee Assistance Program
- 3 weeks of vacation leave
- Free gym at the Burnaby studio
- Professional development programs
- Lunch & Learns
Full job description
Interested? Let’s talk about what we’re hiring for:
SkyBox Labs is looking for a Senior Technical Artist with a focus on large-scale worldbuilding and open-world optimization in UE5 to join our team on an ambitious AAA co-development project set within a highly anticipated universe.
Working closely with our partner studio, you’ll help build and improve the worldbuilding systems, procedural workflows, and optimization strategies used to populate and run expansive open-world environments in Unreal Engine 5. You’ll support procedural worldbuilding, develop custom editor tools, and help ensure environments meet visual quality and performance targets.
We’re looking for an experienced, proactive technical artist who enjoys solving complex problems, improving open-world creation methods, and collaborating with artists and engineers to turn creative goals into practical technical solutions.
This is a hybrid role based at our Burnaby, BC studio, with three days per week in the office.
A snapshot of your role:
Sound like you? This is what we're looking for:
Nice-to-have:
And here is why we think you'll love working at SkyBox:
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