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fx td

πŸ“… Aug 25
HoudiniFX AnimationProcedural SimulationDynamic Simulation
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πŸ“œ Description

  • Create FX animation and procedural, dynamic, particle, and fluid simulations for film and episodic visual effects.
  • Light complex shots involving multiple creatures and elements, and manage heavy particle-effect shots.
  • Composite shots, including blue-screen extractions, using Nuke.
  • Write pipeline scripts and plug-ins, debug simulations, and develop surface and volumetric shaders.
  • Animate moderate objects and create feature-film-quality effects in Houdini.
  • Contribute to shot reviews, solve technical and visual problems, and uphold quality, speed, and adaptability standards.

πŸ› οΈ Requirements

  • Proven production experience or feature film experience with effects simulation work
  • Advanced simulation experience with Houdini and the ability to write expressions
  • Ability to work with competency, energy and enthusiasm within a team environment with minimal supervision to complete a shot
  • Exhibiting excellent listening and communication skills, able to receive direction and criticism
  • Excellent presentation/communication skills in dailies/shot review by clearly and briefly outlining what has been accomplished and what next should be addressed in the shot
  • Engaging in the creative process without ego and accepting all final decisions with a positive and supportive attitude
  • Demonstrating an excellent aesthetic eye, anticipating potential problems and using knowledge of how to use the tools to achieve the desired look
  • Demonstrating superb problem-solving skills and taking the initiative to offer ideas and suggestions
  • Prioritising tasks and managing time very well
  • Linux and scripting ability in Python desirable

✨ Benefits

  • 25 days holiday, plus bank holidays
  • 2 paid volunteering days per calendar year
  • Hybrid working
  • Company pension and life insurance
  • Medicash healthcare cover
  • A calendar full of wrap parties and other social events
Full job description

At One of Us, our FX TD's generate FX animation, procedural simulation, dynamic simulation, particle and fluid systems for feature film and episodic visual effects. They are responsible for lighting, rendering and moderate-level compositing of complex shots with guidance from their One of Us supervisors.

Responsibilities:

  • Designing and creating FX animation, procedural simulation, dynamic simulation, particle and fluid systems
  • Light complex/multiple creatures and elements
  • Setting up and wrangling heavy particle effects shots
  • Excellent pipeline scripting ability
  • Solid compositing ability, wrangling blue-screen extractions, working knowledge of Nuke
  • Writing plug-ins, debugging simulations and writing set up and surface shaders with proficiency
  • Writing and hacking procedural surface shaders and volumetric shaders with proficiency
  • Animating moderate objects with proficiency
  • Picking up new techniques quickly and easily and have the ability to debug just about anything
  • Setting a standard for all Technical Directors in continually raising the bar for speed, quality of work and adaptability
  • Creating feature film quality effects using Houdini

What we are looking for:

  • Proven production experience or feature film experience with effects simulation work
  • Advanced simulation experience with Houdini and the ability to write expressions
  • Ability to work with competency, energy and enthusiasm within a team environment with minimal supervision to complete a shot
  • Exhibiting excellent listening and communication skills, able to receive direction and criticism
  • Excellent presentation/communication skills in dailies/shot review by clearly and briefly outlining what has been accomplished and what next should be addressed in the shot
  • Engaging in the creative process without ego and accepting all final decisions with a positive and supportive attitude
  • Demonstrating an excellent aesthetic eye, anticipating potential problems and using knowledge of how to use the tools to achieve the desired look
  • Demonstrating superb problem-solving skills and taking the initiative to offer ideas and suggestions
  • Prioritising tasks and managing time very well
  • Linux and scripting ability in Python desirable

In return we offer:

  • 25 days holiday, plus bank holidays
  • 2 paid volunteering days per calendar year
  • Hybrid working
  • Company pension and life insurance
  • Medicash healthcare cover
  • A calendar full of wrap parties and other social events

Hours and location

London

Our core hours are 9.30am to 6.30pm or 10am to 7pm Monday to Friday.

We have a great office in Old Street where you would be based. This is an hybrid role where you would be required to work in the studio a minimum 2 days a week.

Paris

Your contracted hours are 40 hours per week with one hour a day for lunch. The core working hours are 10:00am to 17:30pm Monday to Friday.

We have a great studio in the 20th arrondissement, where our artists are based. We operate a Hybrid working policy where artists are required to attend the studio two to three days a week depending on role.

To apply

You need to have a current and full work permit for the region that you’ll be working in. Please disclose if you need sponsorship support to be able to work for One of Us.

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