Coordinate online courses from planning through launch, shaping learning objectives and materials while partnering with instructors and cross-functional teams to deliver engaging, high-quality learning experiences.
Game Designer (Remote)
π Description
- Lead game design in a small cross-functional team building an educational game for kids.
- Design core loops and moment-to-moment gameplay that are fun first and teach along the way.
- Own features end to end, from concept to release and post-launch iteration, and be accountable for retention and engagement metrics.
- Design onboarding and first sessions that hook players and drive early retention.
- Design and balance the game economy: currencies, sources and sinks, reward curves and progression pacing.
- Plan live-ops: seasons, events, recurring loops and a sustainable content cadence.
π οΈ Requirements
- Since 2017 we've grown to 4,000+ teachers working with kids in 50+ countries, delivering 4.9 million lessons every year.
- We're looking for an experienced Game Designer to become an ambassador of fun for kids, create educational games and systems that can compete with Roblox and Brawl Stars for kids' attention.
Full job description
Novakid is a fast-growing online English school for children aged 4β12 and a Learning Games Company with international investors and global ambitions. Since 2017 we've grown to 4,000+ teachers working with kids in 50+ countries, delivering 4.9 million lessons every year.
We're looking for an experienced Game Designer to become an ambassador of fun for kids, create educational games and systems that can compete with Roblox and Brawl Stars for kids' attention. Your job is to make kids want to come back, and to build the systems that keep them coming back.
You willβ¦
Lead game design in a small cross-functional team building an educational game for kids.
Design core loops and moment-to-moment gameplay that are fun first and teach along the way.
Own features end to end, from concept to release and post-launch iteration, and be accountable for retention and engagement metrics.
Design onboarding and first sessions that hook players and drive early retention.
Design and balance the game economy: currencies, sources and sinks, reward curves and progression pacing.
Plan live-ops: seasons, events, recurring loops and a sustainable content cadence.
Write build-ready GDDs, product specs and flows independently, detailed enough for developers, artists and designers to execute without back-and-forth.
Define success metrics before launch, predict feature impact, and read the results with the PM and analysts.
Work with the Product Manager on the roadmap and propose features that target specific metrics.
Make sure educational goals are met through gameplay by collaborating with academic experts.
Use AI tools to move faster, including prompting, voice features (TTS / speech-to-speech) and rapid prototyping.
Run and learn from playtests: propose hypotheses for UX research, deconstruct competitors, and turn insights into gameplay improvements.
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