Own and evolve Brookhavenβs player experience, from mapping journeys and simplifying complex menus to designing mobile-first interfaces, partnering on implementation, and measuring results.
UX Designer (Contract)
π Description
- Design user-centric interfaces for AR, VR, WebXR, and 3D simulation environments.
- Collaborate with cross-functional teams to turn requirements into engaging user experiences.
- Plan and conduct user research, competitor analysis, usability surveys, and testing.
- Create user stories, personas, flowcharts, storyboards, wireframes, prototypes, and user flows.
- Interpret qualitative and quantitative feedback to inform design decisions.
- Stay current with UX trends and technologies for immersive environments.
π οΈ Requirements
- Proven experience in UX design in immersive technologies.
- Strong portfolio showcasing design projects for XR/AR/VR and 2/3D applications.
- Proficiency in design tools like Figma.
- Knowledge of WebXR and responsive design for various devices.
- Understanding of user-centered design principles and best practices.
- Excellent communication and collaboration skills.
- Experience with Unity or Unreal Engine.
- Familiarity with 3D modeling tools.
Full job description
Role Overview
We are seeking a seasoned UX Designer (contractor) to work with our remote team at FS Studio, an immersive technology company specializing in XR solutions for enterprise and Industry 4.0 applications. In this role, you will craft intuitive and immersive user experiences for XR applications, digital twins, and real-time 3D environments. Your work will directly impact how users interact with complex systems in virtual spaces. Contract hours and duration vary based on project needs.
Key Responsibilities
Design user-centric interfaces for XR platforms, including AR/VR/WebXR, and 3D simulation environments.
Collaborate with cross-functional teams to translate requirements into engaging user experiences.
Plan and conduct user research, competitor analysis, and usability testing to inform design decisions.Β
Interpret quantity and qualitative feedback.Β
Conduct usability surveys and testing.Β
Create user stories, personas, flowcharts, and storyboards.Β
Develop wireframes, prototypes, and user flows that enhance usability.
Stay updated on the latest UX trends and technologies in immersive environments.
Required Qualifications
Proven experience in UX design in immersive technologies.
Strong portfolio showcasing design projects for XR/AR/VR and 2/3D applications.
Proficiency in design tools like Figma.
Knowledge of WebXR and responsive design for various devices.
Understanding of user-centered design principles and best practices.
Excellent communication and collaboration skills.
Preferred Qualifications
Experience with Unity or Unreal Engine.
Familiarity with 3D modeling tools.
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