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FX TD - Mid/Senior

πŸ•’ 4 days ago
FX SimulationProcedural AnimationMayaHoudini
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πŸ“œ Description

  • Create particle, rigid-body, fluid, cloth, fur, and hair simulations or animations.
  • Design and build effects, images, elements, pipelines, tools, and procedural techniques.
  • Apply lighting and shaders or pass simulations to a Lighting Technical Director.
  • Use Maya, Houdini, and commercial or proprietary FX tools.
  • Collaborate with other departments to develop effects and deliver shots to a high standard.

πŸ› οΈ Requirements

  • Degree qualification or at least 5 years of work experience in its place, plus 2+ years of experience in a similar role.
  • Experience working on a VFX pipeline and understanding of the visual effects process.
  • Strong knowledge of Maya and Houdini, or experience with other simulation software.
  • Understanding of FX simulation and procedural animation techniques.
  • Experience creating effects such as magic, smoke, fire, clouds, water, steam, and explosions, and simulating rigid bodies, cloth, or hair.
  • Good understanding of animation, motion, pipeline issues, and workflows across multiple packages.
  • Working knowledge of a compositing application such as Nuke and the compositing process.
  • Desirable: Python, VEX, MEL, other simulation packages, Arnold or other renderers, C/C++, Houdini HDK, Maya API, or Unix shell scripting.
  • Produce reviewable composites of FX elements and, when required, final renders.
Full job description

The multi-Oscar-winning creative Film & Episodic studio, at Framestore has worked with some of the greatest storytellers in film today. Collaborating with directors and producers across the complete filmmaking process to help design, plan and create beautiful images, we focus on finding innovative creative solutions to support their vision and set new standards for visual effects in cinema.

Who Are We

Framestore combines talent and technology to bring life to everything we create, whether in film, episodic, advertising or immersive experiences. Driven by creativity and inspired by the future, we set out every day to reframe the possible.

About the role

As an FX TD at Framestore, you'll be tasked with creating CG renditions of naturalistic physical or magical phenomena. You'll bring to life the wonder of visual effects in high-end films.

You must be available November 2026 to March 2027. Due to the short term nature, you must have work rights within Australia or live in close proximity.

What you’ll do:

  • Create particle, rigid-body, fluid, cloth, fur and/or hair simulations or animations

  • Applyighting and shaders to produce the final rendered image or passing the simulation on to a Lighting Technical Director

  • Use a variety of commercial and proprietary FX tools including Maya, Houdini

  • Work in partnership with other departments to ensure that shots are delivered to the highest possible standard

  • Work within the team to determine the various design solutions needed to create the effects

  • Design and create images, elements, effects, pipelines, tools and techniques

  • Design solutions involving a more procedural approach in order to create the effects required

  • Produce reviewable composites of all FX elements for a shot. Sometimes FX TDs will be expected to produce final renders too

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