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Freelance: Lead FX Technical Director

๐Ÿ•’ 7 days ago
HoudiniMayaVEXPython

๐Ÿ“œ Description

  • Lead, mentor, and supervise a team of CFX and FX Technical Directors.
  • Design, build, and stress-test production setups for character and creature FX.
  • Run hero-level shot simulations and produce reviewable composites.
  • Partner with departments to ensure seamless asset handoffs.
  • Conduct regular artistic and technical reviews, providing constructive feedback.

๐Ÿ› ๏ธ Requirements

  • High-level mastery of Houdini (including Vellum, Carbon, FLIP, and VEX) and Maya.
  • Proven track record in a senior or lead capacity with specialization in character dynamics.
  • Exceptional understanding of animation principles and creature anatomy.
  • Advanced scripting skills in Python, VEX, and HScript within a Linux environment.
  • Deep familiarity with visual effects pipelines and cross-departmental dependency management.
  • Solid knowledge of lighting/rendering tools (Arnold, V-Ray) and compositing software (Nuke).
Full job description

This is a freelance position within the New York team, candidates must be available from roughly September 2026 thru May 2027.

Remote work is acceptable (from within the USA), but hybrid is encouraged and you may need to come into the office upon request. Ideal candidates will be based in the New York area, and must have valid US work authorization at time of hire.

The Lead FX Technical Director oversees the artistic vision and technical execution of complex naturalistic physical effects while maintaining specialized authority over character and creature dynamics (cloth, fur, hair, skin, and muscle simulations).

As the Lead, you will serve as a primary technical mentor, driving best practices for procedural simulations, pipeline architecture, and physical fidelity while also acting as communication point for Supervisors and Artists for both technical and artistic decisions.

What youโ€™ll do

  • Lead, mentor, and supervise a team of CFX and FX Technical Directors, setting artistic and technical standards for complex character dynamic simulations and environmental FX

  • Design, build, and stress-test production setups for complex character/creature FX (hero cloth, hair/fur groom dynamics, skin drift, and tissue/muscle deformation) alongside traditional FX

  • Run hero-level shot simulations, perform shot sculpting, apply lighting and shaders, and produce reviewable composites for final delivery

  • Partner with other departments to ensure seamless asset handoffs and resolve inter-departmental pipeline bottlenecks

  • Conduct regular artistic and technical reviews, providing clear, constructive feedback to team members to ensure output aligns with project targets and visual expectations

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