Designs and deploys production-grade generative AI systems, including LLM applications, RAG pipelines, and agentic workflows, while improving reliability, scalability, safety, and business impact.
Senior Unreal Engineer (contractor)
π Description
- Architect, develop, and maintain complex systems and gameplay mechanics using Unreal Engine.
- Utilize both C++ and Blueprint scripting to implement features and optimize performance.
- Work closely with game designers, artists, technical directors, and other engineers for seamless integration of gameplay features.
- Provide technical leadership and mentorship to junior team members and other contractors.
- Identify, diagnose, and resolve technical issues to improve performance and stability.
- Contribute to project planning and technical design discussions.
π οΈ Requirements
- Bachelorβs degree in Computer Science, Engineering, or a related field (or equivalent professional experience).
- 5+ years of hands-on experience developing with Unreal Engine.
- Expert proficiency in C++ programming and a deep understanding of Unreal Engineβs architecture.
- Solid experience with Unreal Engine Blueprints, shader development, and real-time rendering.
- Demonstrated ability to debug, optimize, and refine complex systems in a live project environment.
- Proven experience working in contract or freelance roles with a track record of delivering successful projects.
- Excellent problem-solving, communication, and teamwork skills.
- Familiarity with version control systems.
- Knowledge of networked multiplayer systems and game backend integrations.
- Background in performance and network optimization for multiplayer games.
Full job description
Position Title: Senior Unreal Engineer (Contractor)
Overview:
We are seeking an experienced and highly skilled Senior Unreal Engineer on a contract basis to join our dynamic team. This role will be pivotal in designing, developing, and optimizing immersive, high-quality interactive experiences using Unreal Engine. The ideal candidate will have a strong background in C++ programming, extensive experience with Unreal Engineβs suite of tools, and a proven track record in leading projects and mentoring team members.
Key Responsibilities:
- Design & Development:
- Architect, develop, and maintain complex systems and gameplay mechanics using Unreal Engine.
- Utilize both C++ and Blueprint scripting to implement features and optimize performance.
- Collaboration & Leadership:
- Work closely with game designers, artists, technical directors, and other engineers to ensure seamless integration of gameplay features.
- Provide technical leadership and mentorship to junior team members and other contractors.
- Optimization & Debugging:
- Identify, diagnose, and resolve technical issues to improve performance and stability.
- Optimize code and game systems to ensure a smooth and responsive user experience.
- Project Management:
- Contribute to project planning and technical design discussions.
- Deliver high-quality code within set timelines and under tight deadlines.
- Continuous Improvement:
- Stay updated on the latest Unreal Engine developments and industry best practices.
- Propose and implement new tools, processes, and workflows to enhance development efficiency.
Required Qualifications:
- Bachelorβs degree in Computer Science, Engineering, or a related field (or equivalent professional experience).
- 5+ years of hands-on experience developing with Unreal Engine.
- Expert proficiency in C++ programming and a deep understanding of Unreal Engineβs architecture.
- Solid experience with Unreal Engine Blueprints, shader development, and real-time rendering.
- Demonstrated ability to debug, optimize, and refine complex systems in a live project environment.
- Proven experience working in contract or freelance roles with a track record of delivering successful projects.
- Excellent problem-solving, communication, and teamwork skills.
- Familiarity with version control systems.
Preferred Experience:
- Knowledge of networked multiplayer systems and game backend integrations.
- Background in performance and network optimization for multiplayer games.
- Exposure to other game engines or additional programming/scripting languages.
Contract Details:
- Duration: 12 months with the possibility of permanent full-time aligned with the game's performance and growth.
- Location: Remote with potential for occasional on-site meetings (if applicable) - Eastern Europe preferred.
- Compensation: Competitive market-based rate, commensurate with experience.
This role is ideal for a self-motivated professional who thrives in a fast-paced, collaborative environment and is passionate about pushing the boundaries of interactive entertainment. If you are eager to contribute your expertise to innovative projects and lead by example, we encourage you to apply.
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